Katy Meyers – THATCamp CHNM 2011 http://chnm2011.thatcamp.org The Humanities and Technology Camp Thu, 04 Sep 2014 01:47:34 +0000 en-US hourly 1 https://wordpress.org/?v=4.9.12 Meaningful Play in Cultural Heritage http://chnm2011.thatcamp.org/06/02/meaningful-play-in-cultural-heritage/ http://chnm2011.thatcamp.org/06/02/meaningful-play-in-cultural-heritage/#comments Fri, 03 Jun 2011 03:23:20 +0000 http://chnm2011.thatcamp.org/?p=891

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Going beyond the semantics of play and game, I’d like to propose a session discussing how play can be utilized to further the aims of cultural heritage programs. At MSU, the Campus Archaeology Program was created to mitigate and protect the historic and prehistoric archaeological resources of the campus. During the MSU Cultural Heritage Informatics field school this summer, students are being asked to create mobile and locative applications which will use Campus Archaeology Program for its content. The aim is to create applications which are both useful to archaeologists, and engaging to the broader public. Instead of focusing on a balance between education and fun, the focus is on creating applications which fall under both categories. By creating games which use real cultural and historical data, the hope is to engage and interact with the campus and wider community in a new way. This includes the use of applications like SCVNGR, FourSquare, Look Back Maps, and others, as well as designing new ones which will find new ways to connect people to the past.

Using this type of program as a starting point for some topics for discussion, there are a number of questions that would be interesting to address in this type of session including:

  • How games can be used to support alternative interpretations of the past and culture, while also revealing the bias in some mainstream conceptions
  • How can we construct games that are fun, that maintain their educational and outreach goals
  • Can meaningful games aid in dispelling inappropriate, biased or incorrect perceptions of cultural heritage, such as archaeology’s connections with games like Tomb Raider which focus more heavily on looting than actually archaeology
  • How do we connect modern people with a historic past that is no longer present using locative applications (thinking here specifically using Mark Sample’s concept of Haunt and how this can be further expanded to archaeological resources)
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Hacking Grad School http://chnm2011.thatcamp.org/05/26/hacking-grad-school/ http://chnm2011.thatcamp.org/05/26/hacking-grad-school/#comments Thu, 26 May 2011 19:12:20 +0000 http://chnm2011.thatcamp.org/?p=693

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For this session I want to discuss to two main points: how to hack grad school to make it easier through tech, and how to deal with the anti-tech institution.

The first is how we grad students can use technology to make our lives easier such as using an SVN to help with writing a dissertation or TRAC to keep tabs on collaborative projects. Technology is also going to be important in networking, so a discussion of the best networking tools and how to use social media appropriately as a grad student can also be a topic.

Second, as an up and coming generation of more tech savvy students, we need to know how to interact with less than tech literat,e and even anti-tech, faculty. How do we convince committees that tech-based dissertation topics in the humanities are valid? Can we convince them? Is it better to hide our inner geek until we become professors? Should we digivangelize? I’d like to discuss possible strategies for digitally inclined grads in a discipline that believes itself to be analog.

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