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Archaeology, Games, & Initiatives – Ethan’s Mixed Bag of Crazy Topic Ideas

In typical fashion, I can’t contain myself to one idea.  So, here (very briefly, because this is sooper dooper late), are some things that I’d love to talk with people about.

Archaeology & DH: Two Great Tastes That Should Taste Great Together (so why the hell don’t they)?

Everyone in DH is talking about “the big tent” as a metaphor for constructing the boundaries of DH (who is in, who is out – who is a digital humanist, and who is not).  In the meantime (and to continue the metaphor), archaeologists (specifically anthropological archaeologists) are so far away from the “tent” that they don’t even know it exists.  Why is this?  You would think that archaeology and DH would be natural (and very happy) bedfellows.  Many of the disciplines that self identify as being part of DH (history, classics, etc.) articulate very nicely with archaeology (and have done so for many years).  On top of that, archaeology has long been invested in a wide variety of digital practices (since as early as 1954).  So, what is the problem?  As someone who has a foot in both of these worlds (and who things and writes about these questions a lot), I think there are a few fruitful things to talk about:

  • Why is there a separation between archaeology and DH?
  • What can DH learn/gain from archaeology (there is quite a bit, actually). This is probably the most important point here.
  • For the DH’ers, how can you work with archaeology and archeologists (lets call this the “The DH Handbook of Archaeology and Archaeologists”)?

Building Games for DH

I do a lot with games.  I would love to talk to people about the nitty gritty process of designing and building games – tools, project management, platforms, project lifecycle, etc, etc, etc.  I’ve got to be honest, I’m not so keen on talking about game design (from a theoretical perspective).  I want to help people out when they get to the point where they have resources and a concept – but they don’t know how to actually build a game.  Where to start, what to use, how to take a choice for development environment or platform, how to plan, etc, etc, etc.

Launching (and sustain) a DH Initiative/Center/Research Group/SiG

There are a lot of people self organizing into groups (formal or informal) at institutions in order to collaborate, connect, and GTD.  Being the Associate Director of MATRIX: The Center for the Humane Arts, Letters, and Social Sciences Online and Director of the Cultural Heritage Informatics Initiative at Michigan State University, I’ve got some experience in this domain – and would love to talk with people who are thinking about launching something at their institution, and give them some thoughts from my perspective (what worked, what didn’t, what I’ve had to do, etc, etc, etc).  Likewise, I would love to talk with others who’ve successfully launched something at their institution.

2 comments

2 pings

  1. Micah Vandegrift

    I’d be really interested in your third option here. As some know, I’m at Florida State Univeristy and working uphill to get digital interests on campus to come together. Would love some pointers.

  2. Brian Croxall

    I’m also into the third option!

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